tag:blogger.com,1999:blog-9186345736950611814.post4056624849830830349..comments2024-03-23T00:57:10.650-07:00Comments on Chrontendo: DR SPARKLE HERE. I FORGET TO TELL YOU SOMETHING!Doctor Sparklehttp://www.blogger.com/profile/01328442015557051088noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-9186345736950611814.post-20458190257420621202010-05-16T23:51:00.759-07:002010-05-16T23:51:00.759-07:00Samael, there's good reasons and bad reasons t...Samael, there's good reasons and bad reasons to not like games, but if someone doesn't find a game fun... there's really no arguing with that. And the NES MG is a game which sometimes walks the knife's edge between fun and not fun. People tend to land on side or the other. <br /><br />I don't want to minimize Kojima's influence on MG, but instead point out that its a little silly to hate the NES MG simply because it didn't have Kojima's stamp of approval. Some folks call the MSX game a masterpiece while calling the NES port a turd, despite the fact that after the NES' first awful sequence, they are 95% the same game.Doctor Sparklehttps://www.blogger.com/profile/01328442015557051088noreply@blogger.comtag:blogger.com,1999:blog-9186345736950611814.post-10431950422286201602010-05-13T10:10:34.394-07:002010-05-13T10:10:34.394-07:00I'm a fan of the series, but not the NES versi...I'm a fan of the series, but not the NES version. You're too quick to assign motives to me that simply aren't there. <br /><br />I simply don't like the game because I wasn't having any fun. Full stop. That's the only reason I need. The "I FEEL ASLEEP!" translation wasn't nearly as important as the brain dead dog punching, truck teleporting intro. Watching the youtube playthroughs does nothing to assure me I'm missing out on anything special later on. <br /><br />As for your casual dismissal of Kojima's influence on the game - how many people were fitting interesting stories into games in this time frame? How many stealth based games were to be found in Japan? How many games are as polished as the MSX original? By your measure, I could port God of War 2 over to the Nintendo DS, rewrite the script in crayon, replace all the best boss battles with cliche cyberdemons and hellfire, and nobody could complain because it's still better than Imagine: Babyz.Samaelhttps://www.blogger.com/profile/07307463279171220762noreply@blogger.comtag:blogger.com,1999:blog-9186345736950611814.post-31966806593909904902010-02-02T10:24:31.304-08:002010-02-02T10:24:31.304-08:00Finally a fella speaks out, about the atrocities o...Finally a fella speaks out, about the atrocities of the Metal Gear (Solid) franchise. I fully understand your points, and the only thing I think is interesting, is the breaking of the fourth wall, that Kojima did, and till now is far too little used in games, which gives it an avantgarde touch.<br /><br />Don't get me wrong, I really like stealth shooters, I had very much fun with the SPlinter Cell series, or the stealth sequences in Deus Ex, but maybe I am not "japanese" enough to get the Metal Gear StuffqaylIS aka Nicolas Deußerhttps://www.blogger.com/profile/03943098766424527157noreply@blogger.comtag:blogger.com,1999:blog-9186345736950611814.post-13276705017634850692010-02-01T16:54:08.739-08:002010-02-01T16:54:08.739-08:00For what it's worth, I'm among those that ...For what it's worth, I'm among those that pretty much hate Metal Gear, but it's most definitely not -- as you alluded -- out of a sense of Kojima fandom. I pretty much hate the Metal Gear Solid series, too. For whatever reason, the juxtaposition of stealth military combat that takes itself so seriously, populated with absurd situations and personalities just doesn't gel for me.<br /><br />In the case of the NES "classic," I just hate it because even at a time when the obtuse nature of events like jumping into thin air to find a block that produces a mushroom good for an extra chance -- or blowing a flute "where fairies don't live" to uncover the entrance to Level 7 -- all made perfect sense, Metal Gear totally baffled me. What's worse, while I was completely stymied, it also punished me brutally. There was no sense of worthwhile progress, accomplishment or even any pleasure to be found, only torment punctuated by insult and harsh consequence.<br /><br />Once I made it to the first pitfall trap, I was done forever.Unknownhttps://www.blogger.com/profile/10332921947067192011noreply@blogger.com