Guess what day today is? Today is the day that Chrontendo Episode 41 finally comes out. Yes, it's real, it's here, and it can be downloaded or streamed. As always, crisp, clear 60 FPS h.264 files
may be had on Archive, and semi-decent streaming videos
can be watched on Youtube.
I took a slightly different format this time. Instead of including the usual 15 games, I added a 16th game in order to completely cover January 1989 in one episode. The same will be true for Episode 42 -- all of February will be squeezed in.
Plus: bonus material! We start this episode by examining the most popular genres of 1988. I also list my candidates for the most significant Famicom games of 1988. With that out of the way, we can get to work on 1989.
I'll get straight to the point. The post-holiday releases mostly consist of a bunch of crap. However, there are two "big" games this episode: a sequel to one of Konami's most popular games (most popular in Japan, that is) and a not-particularly-sucessful game that has built up a cult following over the years.
It may surprise you to learn that
Ganbare Goemon was one of Konami's best selling Famicom titles in Japan, along with
Twin Bee. So I'm going to assume that
Ganbare Goemon 2's January 1989 release was hugely anticipated. It was actually the first Famicom game of 1989; it hit the shelves on January 4th, which leads me to theorize it was orignally slated for December and was delayed.
As a sequel, I found it to be both very successful and somewhat disappointing. What do I mean by that? It's sucessful in the sense that it improves on the first game. It introduces a two player mode, along with a new character, Ebisumaru, for the second player. The game's sense of humor has been sharpened, the enemies and bosses are more colorful, and a real plot has been introduced. However,
Ganbare Goemon 2 is a bit disappointing simply because of how similar it is the first game. Compared to contemporary sequels -
SMB 3 or
Mega Man 2 - Konami's sequel seems a bit old fashioned. Just like the first game you spend far too much time wandering around in first person mazes and jumping around trying to uncover secret passages. It almost feels like Konami was scared to tinker with a successful formula too much. Eventually Konami got over its cold feet. Future entries in the
Goemon series would get weirder and weirder; check out the US release,
Legend of the Mystical Ninja for the SNES if you want to see for yourself.
Our other notable game is Vic Tokai's
Degeki Big Bang!/
Clash at Demonhead. I'll admit it right up front: I didn't really like
Demonhead very much. I understand there are some folks who think that it is one of the best games for the NES. This is not surprsing.
Demonhead is a somewhat non-linear action platformer with branching paths, shops, experience points (sort of) and various equipable (duh!) pieces of equipment. It might remind you a little bit of games like
Bionic Commando or
Castlevania III, if all the cool stuff were taken out of those games. I discuss my disapointment with
Demonhead in some detail in the video. I suspect
Demonhead's fans may be viewing it through the hazy miasma of nostalgia. Regardless, it's still a pretty big improvement over
Kid Kool.
Beyond those two games, we have a bit of Japan-only crap, and a racing game that was released in Japan, the US and Europe, under three different names. And, of course,
Casino Kid. We also examine three US releases from 1989:
Tecmo Baseball
Another big disappointment. With
Ninja Gaiden behind them and
Tecmo Bowl ahead of them, you'd think a sports game from Tecmo would be something special. It turns out to be yet another nondescript baseball title. As far as I know,
Tecmo Baseball came out in January 1989, though it seems to have originally been scheduled for 1988, judging by a reference in an issue of Nintendo Power.
WWF Wrestlemania
There are
people out on the internet who don't like Nintendo's
Pro Wrestling. To those folks, I would recommend trying out this little gem from Rare and Acclaim. It makes
Pro Wrestling look like a work of undiluted genius and inspiration by comparison.
Wreslemania began the Acclaim traction of licensing the rights to a property, then making a crappy video NES game out of it.
Sesame Street 123
A new publisher enters the fray: the New York based Hi Tech Expressions. I've mentioned that virutally every NES game from a US publisher is developed by Rare or one their associatiates. In this case, it's Zippo Games, another British company founded by a pair of brothers. They did some contract work for Rare before being bought out by the Stampers. Zippo barely even made use of the Sesame Street license here, instead creating a generic kids' game and tacking on Ernie and Grover. The title screen above gives you an idea of how little effort went into this. Remember back in 1984 when most Famicom title screens where just text on a black background?
Aside from
Clash at Demonhead, only two other games saw release in both the US and Japan:
World Grand Prix: Pole to Finish/
Al Unser Jr. Turbo Racing
Why does the name "Pole to Finish" sound so funny to me? Any way, this Data East release is yet another F1 racing game. And for the second time, it was localized for the US market using the name and likeness of a non-F1 race car driver. Al Jr. was a CART racer, just like Michael Andretti. If anyone played the US version years ago and wondered why your were racing overseas tracks instead of the Indy 500, well... now you know.
100 Man Dollar Kid: Maboroshi no Teiou Hen/
Casino Kid
Not your typical gambling game,
100 Man Dollar Kid has an elaborate quest mode. Unfortunately, big chunks of the game were removed for the US release,
Casino Kid. Also, the game's designers couldn't seem to decide what color the Kid's hair was, since it alternates between brown, black and blue. Some of the elements missing from the US version were later used in
Casino Kid 2.
Naturally, we have a bunch of Japanese games - RPGs, adventure games, and the like.
Halley Wars
One of two FDS games this episode,
Halley Wars is boring Shoot-em-up from Taito. It does have an interesting idea, however: any enemy ships you don't shoot down head to Earth and wreak havoc. Letting too many ships slip by will eventually earn you a game over.
Kidou Keisatsu Patlabor
AKA
Mobile Police Patlabor. In the future, the police use giant robot suits to fight crime and rescue children. Based on a cartoon, naturally. This sidescrolling action game is a product of the unholy union of Bandai and Advance Communication - the developer of that Dr. Jekyll game. This is Episode 41's other FDS game.
Satomi Hakkenden
A turn based RPG, based on a
19th century Japanese novel, that doesn't even try to hide its indebtedness to
Dragon Quest. One of the few RPGs from SNK.
Zoids 2
When I covered the first
Zoids game back in
Episode 22, I never would have thought Takara would release a sequel. Yet here it is. More dinosaur mech RPG action. Though I'm still baffled by the fact that the game looks like it takes place in a stereotypical medieval European setting.
Pachio Kun 2
Speaking of sequels no one wanted.... here's another pachinko game featuring the lovable living, breathing pachinko ball, Pachio Kun! Please be warned, this game contains references to sexual relations between pachinko balls.
Family Trainer: Rai Rai Kyonshizu
A moment of silence, please. We have now reached the end of Bandai's
Family Trainer series of games. The 10th
Family Trainer game is based on freakin' Chinese hopping vampires. Specifically, it stars a cute loveable baby kyonshizu. That's right, you play as a
dead child.
Nishimura Kyoutarou Mystery: Blue Train Satsujin Jiken
Another mystery adventure game, this time from Irem and Tose. The funny thing is, there was a
Tantei Jingujii Saburo game for the PS2 called
Kind of Blue. Which raises the question: how many Japanese adventure games named after classic jazz albums are out there? If you don't know what I'm referring to, then
educate yourself, you ignorant bastard! The opening sequence features some cool art.
Motocross Champion
One of the odder games this episode. A motorcross racing game, from Konami, which takes a bit of inspiration from
Excitebike. The janky controls prevent this from being top-tier Konami, but it was later spun off into the
Motocross Manaics series.
Space Harrier
Space Harrier on the Famicom? Yes, Sega really was a whore back in the '80s. Needless to say, this is not the best console version of
Space Harrier.
Obviously, I'm aware that this episode took a really long time to produce. I'm sure Episode 42 will arrive in a more timely fashion. Until then, check it out on
Archive or
Youtube!