Chrontendo 19 should be ready soon. Be prepared for another cool Japan-only Konami game.
Also, I'll say thanks to the various folks who have linked to Chrontendo lately, such as the too-kind Alicia Ashby at OMGNintendo, and game creator Auntie Pixelante (one of the minds behind the Mighty Bomb Jack inspired Mighty Jill Off), who perceptively detects notes of bitterness in some episodes. Not to mention, GoNintendo, and any other fine folk I may have overlooked.
Also, a shout out to the folks at Mode7Games, who quote some Winston Churchill while discussing Chrontendo in their Visiting the Village podcast and are puzzled by my use of a SNES-era Mario as the "mascot" for Chrontendo. Though I now fear that will soon be considered the Jandek of video game bloggers or something.
Perhaps I should get around to putting some links on this page myself. Let's start with the main influence on Chrontendo: Chronogamer at Atari Age. It was his quixotic notion of playing every console game ever released that inspired me to do something similar with the Nintendo. After contemplating the project, I decided I should do something in the public sphere rather than a private playthrough of the system. Eventually, I decided to gaze straight into the abyss and document everything via a video blog.
If you are not familar with Chronogamer's blog I strongly suggest you check it out. His comprehensive, wry and insightful entries will give you a new level of appreciation for 30 year old games.
Also, thanks to the commenter who pointed out my habit of referring to Tecmo as "Temco." Unfortunately, I've had a long standing habit of mixing up the names Tecmo and Technos. But when I learned of the existence of schlock-mongers Kemco, my ability to distinguish between those three company's names went out the window. Obviously I will need to be more careful in the future. At least no one has pointed out that I referred to Taito as Namco in one episode.