Hey kids, Dr. S has been lying low for the last ten days or so due to some unplanned cold and flu action. This has put a bit of a kink in my schedule for Chronturbo, but things should start moving again before too long.
So, in the meantime, I've updated the links a tad, adding the new retrogaming podcast, Pixel Dreams, as well as the well loved Retronauts blog from 1UP.
One thing I mused about while playing Metal Gear, is why, whenever your video game hero gets captured, does all his weapons and gear get conveniently stashed in a nearby storage room? If I were a video game villain, after capturing any heroes I found sneaking around my top secret base, I'd have all their weapons, health refills and pilfered key cards tossed in the incinerator. I would definitely NOT place everything unharmed in an unlocked room 20 yards from where I imprisoned aforementioned hero. This immediately stuck me a rule that should be in the Video Game Evil Overlord Top 100. If bad guys followed even 1/10th of these rules, you would never beat any video game. I've added Socks Make People Sexy to the links, in case anyone's not familiar this this awesome site.
Lastly, a word about Sunsoft. Last episode, I speculated over the surprisingly high production values in Ripple Island and noted the name Tokai Engineering in the credits - a name that also appears in some later good quality Sunsoft games. Unfortunately, actual details about what exactly Tokai Engineering was are pretty scarce. CRV pointed out an out 2Chan post stating that Tokai was merely some sort of shell company.
However, a bit more information about the old days of Sunsoft can be found the Game Maker Vol. 2 DVD, recently covered in Retronauts. The DVD contains an interview with Atsushi Sakai, former programmer at Sunsoft. Sakai discusses such gems as Atlantis no Nazo and Mitokoumen... but it appears that the first game at Sunsoft which Sakai was completely responsible for was Ripple Island! He also mentions Super Spy Hunter, Ufouria and Gimmick, in the interview, so I assume he was involved in the programming on those as well. Was Sakai Sunsoft's secret weapon? A transcript may be found here.