Luke Skywalker did not fight Darth Vader on the Jawa sandcrawler! Nor did he rescue Obi-Wan Kenobi from the Egyptian-themed planet of Kessel. Yet both these things occur, in flagrant violation of Star Wars continuity, in Namco's Famicom game Star Wars.
Luke Skywalker's undewater battle with Darth Vader
We shouldn't judge Star Wars too harshly. The protocols for creating a video game based on a feature film were not not fully formed in 1987. Earlier titles, such Star Wars, the arcade game, and Tron were content to recreate certain action packed moments from those films, without any thought to plot or characterization. E.T. tried to cram bits and pieces of that blockbuster in the confines of a typical 2600 game. The result was a game based themes and imagery from the movie, but would make no sense to anyone not already familiar with the film. Others, such as the Master System Rambo or Top Gun, simply took the name and crammed into an existing video game genre; these games make no attempt to recreate the plot of Rambo or Top Gun.
Not an exact quote from the film
Star Wars and Pack-in-Video's Rambo both take the films' plots as their basic starting point. Namco's game begins with a recreation of Star Wars' opening title scroll and space combat scene. The intent is clearly to let the player know you are playing "Star Wars", but in video game form. Luke finds the message from Leia, boards the Millennium Falcon and is taken aboard the Death Star. At various points, you are obligated to engage in dog fights with Tie Fighters. So far, this all sounds very faithful to the original movie; but Namco -- perhaps feeling Star Wars' plot did not have enough opportunities for side-scrolling platfomer action -- felt the need to greatly embellish the story. Now Luke also travels to an ice world, and underwater world, and so on, in order to rescue his compatriots. Certainly, these levels each need a boss. Who else would do but Darth Vader himself? This leads to various oddites; Luke does not encounter Han Solo until near the game's end, but has been cruising around in the Millennium Falcon the entire time.
Rambo faces down the child-kidnapping giant spider
Pack-in-Video's Rambo finds itself in a similar situation. There had been earlier games based on Rambo: First Blood Part II, including those for western PCs, Japanese PCs, and the SMS. But the NES/Famicom title was the first to attempt to recreate the movie's plot, though along the way, the storyline goes completely off the rails. Your John Rambo sprite interacts with Co, Trautman and Murdock, and even quotes lines from the movie. Yet somehow you find Rambo knifing bees, flamingos, gorillas, flying skulls, and strange, invisible humanoid creatures. The game's first boss is a giant spider and Rambo turns Murdock into a frog at one point.
The power of IKARI!
We really can't fault Namco and Pack-in for all this nonsense. In 2009, our first instinct upon playing Rambo is to resort to snark: "Gee, I guess I must have slept through the scene where Rambo fights bats and fireball spitting plants in a cave." But at the time these games were released, there were no "rules" for movie-inspired video games stating what could and couldn't be done. Nowadays, the studios undoubtedly have a lot of editorial control over the contents of such games*; God knows we wouldn't want a Star Wars game straying too far from canon. But in 1987, the expectations were simply that characters and locations from the movie would appear in the game. No one said that a mere video game had to faithful to the movie.
*LJN's Karate Kid and Jaws stayed reasonably close to events in the films. Of course, LJN was owned by MCA/Universal. Later, Lucasarts' series of Star Wars games would promote the idea that games should be integrated into the world of the movies.
10 comments:
I think those portraits are from when the Wax Museum's AC failed.
I always heard stories about that crazy Star Wars game, but I always hoped they are fever dreams of a crackhead. But now I must open my eyes and see how the world relly is...ITS ALL A CONSPIRACY!
Karate Kid was from Columbia Pictures, BTW (see title screen).
Hey CRV, you are right about KK. That's odd, I wonder why MCA/Universal acquired the rights to make a game based on a film from a competitor? Oddly, the KK soundtrack eventually ended up on Universal Records.
I read that the Karate Kid action figures were by LJN, but it looks like they were actually by Remco, so I don't know.
The music industry is a mess of mergers, acquisitions, and absorptions. With help from Wikipedia: The Karate Kid soundtrack (from the first movie) was released on Casablanca Records, which was owned by PolyGram. PolyGram was bought by Seagram, which had also bought 80% of MCA. MCA was renamed Universal Studios, and MCA's music division became Universal Music Group. Polygram was merged into Universal Music Group. Universal was sold to Vivendi. Universal Music Group is still around and owned by Vivendi, but Vivendi Universal Entertainment was sold off and is now NBC Universal.
Sweet Jesus, this reminds me of the Wonder Boy / Adventure Island story.
The whole history of the music industry in the 80s and 90s was one of an insane number of buyouts and mergers. By the time I left the business, almost everything was consolidated into 4 major music conglomerates. Of course, the video game industry is about as bad. How many companies did Infogrames gobble up? Hmmm...both Infogrames and Vivendi are French. Now THERE'S a conspiracy!
I find Namco Star Wars really uncannily similar to Alex Kidd. While not a direct clone, they do share several enemies, and those maze-y dungeons, and the secret continue code is effectively the same. It's like if Balloon Fight had a pterodactyl. Were the same developers involved, or is it just shameless plagiarism?
... on second thought, I was overreacting. Just kind of spooked because I played the star wars game quite a bit without knowing that it directly borrows a lot of things from another game.
Yes, there are a few similarities between the two, but I'd be surprised any of the same personnel were involved in the two. Of course, since the Master System was a flop in Japan, why would Namco look to the system for inspiration?
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