Sorry for the hassle with Chrontendo Episode 39. Chris Osborn, of Juggle Chainsaws, pointed out that I referred to Fighting Road as Fighting Street several times during that segment. Sure, I make a few errors or misstatements in many episodes, but repeatedly using the wrong title seemed to be serious enough to warrant a re-upload. As for "The Adventures of Link," I didn't bother fixing that because, well... because Zelda II can go screw itself for all I care. Both versions of Episode 39 are still up on Youtube, but the revised version will, of course, be the one contained in the 25 disc Chrontendo Perfect (Remix) Collection Blu-Ray box set, when it comes out in 2027.
Work on Episode 40 has started, but I was a bit sidetracked last week due to my wife's birthday and a trip to the wilds of eastern California to check out the Black Chasm Caverns. The typical images that come to mind when thinking of California are beaches, surfing, hippies, techno-geeks, and Hollywood. All of this is completely accurate. At this very moment I'm posting this from my iPhone while simultaneously carving a gnarly barrel off of Hermosa Beach. However, the majority of California consists of farmland, desert, rednecks and quaint little towns in the middle of nowhere, in which every other building seems to be an antiques store.
At the bottom of the chasm you can see an underground lake in which live tiny, blind, scorpion-like creatures.
Anyway, Black Chasm is one of several caverns located in old Gold Rush country. It's not too far from the town of San Andreas (GTA fans take note: San Andreas is a real city, though small and not particularly interesting). While Black Chasm is not as huge or impressive as such well-known caverns as Carlsbad or Mammoth Cave, it's still worthwhile for its odd formations.
The "dragon" is the mascot of the caverns.
California culture certainly has a dark side to it; one that is manifested in video games such as Epyx's Winter Games and California Games, and now, in EA's Skate or Die! Released by Konami's Ultra Games for the NES, SoD! is very much in the Winter Games mode: a collection of mini-games beset with inconsistent and needlessly oblique control schemes. In fact, trying to play Skate or Die! caused Dr. Sparkle to fly into a bit of a rage. Yet, despite its ability to infuriate the player, some folks out there remember it fondly today. This is probably because back in 1988, we were young enough to have the time and patience (and lack of anything else worthwhile to do) required to figure out how to play this thing. Even the instruction manual doesn't understand the controls -- it is completely wrong about the controls for one event.
All skaters had crazy mohawks back in the 80s.
Does anyone out there actually like Skate or Die? Has anyone tried playing it recently? I'm wondering if its just me.