My sinister plans for world domination have reached a new phase today, with the release of Chrontendo Episode 40. Finally we have finished with the year 1988 and are poised to begin 1989. You know the drill by know. Fancy-ass 60 fps h.264 versions
may be found on Archive. A reasonable streaming version
may be found on Youtube. As always, I recommend the 60 fps videos.
In order to squeeze in the very last few games of '88, I tacked on two additional games, leaving Episode 40 with a total of 17
games. Five of those are releases for the US market, from Konami, Sunsoft and Tengen. One of the Tengen games, Super Sprint
did eventually get aJapanese release a few years later, by Altron, the same guys who published the Japanese version of Paperboy
Skate or Die!
marks the beginning of a new era of console gaming in the US. It is the first Electronics Arts game released for a console; though in this case it was published by Konami under their Ultra Games imprint. I've already mentioned
my dislike for this game. Most of my complaints center around the controls (and maybe also the ugly graphics.) There were some genuinely baffling decisions made when Skate
was ported to the NES, such mapping the kick, punch, jump and duck commands to the A button, while leaving the B button unused.
Sadly, warlock powers are missing from Platoon
The two Sunsoft-published games are ports of Ocean Software's computer game Platoon
and Bally Midway's arcade game Xenophobe
, which is
based on the Oliver Stone movie (as absurd as that seems.) is an absolute mess on every single level. The developers must not have had the vision or discipline required to make a cohesive game, so they stuck four short games together and called it a day. Platoon
comprises a side scrolling level set in a confusing maze-like jungle; a first person shooter set in a series of tunnels; a short and boring shooting gallery level; and an extremely repetitive top down run-and-gun level. Xenophobe
is not as frustrating, but ends up being entirely pointless. The arcade Xenophobe
offered the novelty of three player co-op on a single screen. The NES reduced the number of players from three to two and was only capable of putting two enemies onscreen at once.
I wish I were joking, but no -- this is an actual screen shot of Xenophobe
Tengen puts in an appearance with Vindicators
and Super Sprint
, recently seen in the Chrontendo 1988 arcade round-up, is a top-down tank game, in which your stupid tank is constantly running out of fuel. Super Sprint
is basically a gussied up version of Atari's 1973 (!) arcade game Grand Trak
. It suffers from some of the weirdest damned physics in any racing game we've seen so far. The cars have no weight and slip and slide around on the track like it was coated in Vaseline. All five US games are their own sort of awful, and Vindicators
is probably the best of bunch.
I fail to see anything particularly "super" about Super Sprint
Moving on, Episode 40 does contain one timeless classic: Rockman 2
/Mega Man 2
Dr. Wiley's mini-warship appears to be monogrammed. Now that's classy!
Much ink has already been spilt on this game, and there is probably not much I can add. MM 2
stands with Super Mario Bros. 3
as being the apotheosis of a video game sequel, at least in the NES era. It takes everything that was good about the first game and expands upon it. Instead of Mega Man
's six robot masters, we now have 8. Additional helpful items such as the energy tanks and the floating platforms are added in. New, huge and awesome bosses are introduced. The level design has become even more creative and varied. The music and graphics have been improved to a impressive degree. A password system has been added so that you are no longer required to play it in one sitting.
What would a villain's base be without spiky crushy things dropping down from the ceiling?
The first Mega Man
, released in late 1987, was just about the most inspired and sophisticated platform game we'd seen on the Famicom at that point. Mega Man 2
raises that bar once again. Other than SMB 3
, I'm not sure that there was really anything on the system that could touch MM 2
in the action/platforming field. Ninja Gaiden
suffered an excess of cheap deaths. Bionic Commando
suffered from uninteresting bosses. Blaster Master
had those top-down sequences where you walked around on foot. Mega Man 2
was the one where Capcom got everything just right
Air Man has bizarre taste in exterior decoration.
The Blue Bomber clearly dominates this episode, but a few other decent games will be covered as well:
If you are like me, you'll make a lot of errors due to the unusual control scheme.
There were a total of three versions of Tetris
on the Famicom and NES. This one, from Bullet Proof Software has the distinction of being the first released, but also the least fun to play. For starters, you rotate a falling block by pressing down on the d-pad. This will certainly interfere with your Tetris muscle memory. There is no option to increase the speed at which a block is falling; instead there is an option to instantly drop a block into place. Thus, you need to be sure
a block is positioned correctly or otherwise wait while it moves very slowly
down the screen.
And the blocks do move quite slowly in this Tetris
. It's probably the mellowest version of Tetris
you'll ever play. Also: no two player option. It's not fair to judge this game against later iterations of Tetris
; but no one is going to toss aside Tengen's Tetris
and play this one instead. Still, BPS deserves major props for being the first guys to release Tetris
on a console. The fact that BPS had signed a contract that gave them explicit console rights for Tetris
would lead to an epic legal battle a little later on.
rather obviously features Fidel Castro.
This SNK run-and-gun is hardly a great game in its own right. It's really just another variation on the Ikari
formula: guys with guns walking around in a jungle and shooting everyone who crosses their path. However, it's a major step up from their console releases of Ikari
and Ikari 2
. In the 1990s, SNK would develop a cultish fan following based around their Neo Geo platform. But in 1988, SNK was still trying to shake off their reputation as producers of crap such as Athena
. That would take a few more years, but Guerrilla Warfare
is a step in the right direction.
Pro Yakyuu? Satsujin Jiken!
This is colloquially known as performing a "1-8-7" on a law enforcement officer.
Released the same day as Mega Man 2
, this Capcom game pokes fun at the glut of baseball and murder mystery games for the Famicom. It certainly stands out among the crowd of Portopia
clones -- Capcom threw in RPG elements, mini-games and even a mini vertical shoot-em-up.
The remaining titles this episode are not particularly notable. But we are obligated to discuss every single Famicom game, so here is a quick rundown:
A rather basic pinball game from HAL, based on an old computer pinball game they released for the MSX in 1984. There's nothing really wrong with Roller Ball
, but post-Alien Crush
, it's hard to get too excited about a game like this.
You shouldn't confuse this horizontal shoot-em-up from Kyugo Boueki with the other Airwolf
, from Acclaim. This is better than Acclaim's version, but it's still a slightly boring shoot-em-up with dull enemies and no power ups. For some reason, the boss battles are fought from a first-person viewpoint. For a licensed game, it's not bad, I suppose.
The best looking parts of the game are copied directly from the comic or movie.
Speaking of licensed games, we have this adventure game from Tose and Taito, based on the popular sci-fi manga/anime. Akira
, the game, falls halfway between an adventure game and a Visual Novel, meaning there is more dialog and less interactivity than most Famicom adventure games.
Some of you might be old enough to remember the massive hype surrounding the Akira
movie when it was released in the US in the late 80s. I actually saw it in the theaters at that time, and was pretty unimpressed. I felt the same way ten years later when I emerged from the theater after seeing The Matrix
, wondering why everyone was so impressed by that movie. Maybe I should give Akira
a second chance someday?
I told you this game was not going to be pretty, and I didn't lie.
This one takes the prize for oddest source material for a Famicom video game. It's an adventure game based on Francis Hodgson Burnett's 1896 children's novel Little Lord Fauntleroy
. Yes, the very same book that started a craze for dressing up young boys in ridiculously sissified outfits
at the turn of the 20th century (though, conversely, it also led to pants becoming a standard clothing option for young kids.) Fuji TV's game is a eye-gougingly ugly mess that adds in some terrible "action" sequences to go along with menu navigation.
Moero!! Pro Soccer
A non-terrible soccer game from Tose/Jaleco. If soccer video games are your bag, then give this one a try.
Pro Yakyuu Family Stadium '88
This game seems strangely familar.
The third game in Namco's popular Family Stadium
series. Naturally, its virtually indistinguishable from the first two games in the series. The character sprites are unchanged from the first game; in fact, the only obviously new element is that you can now choose between four different ball parks. Please note, this title should not be confused with Tengen's R.B.I. Baseball 3
, a completely separate game.
Ginga Eiyuu Densetsu
Prepare for some thrill-packed tactical spaceship action. No, not really.
Dudes in uniforms standing around in spaceships talking! That's a good description of every animated Japanese space epic ever made, and also a pretty good summary of this game from Kemco. There are some tactical space battles hidden somewhere in the game. Naturally, Ginga
is adapted from a series of sci-fi novels, manga and animated TV shows.
Fortune telling simulation game number three! This time, it's based on the tarot deck. Rare's Taboo: The Sixth Sense
isn't seeming like such an oddball title, now, is it?
Next time: 1989 is upon us! And it brings with it: Wrestlemania
and Seseme Street
games! For now, you'll have to settle for checking out Episode 40 over at Archive