Sunday, October 30, 2011

Happy Halloween

Hey, I'm almost done with the new Deus Ex game!  That's good news for Chrontendo viewers.  Though there are quite a few other big name titles that have come out recently, or will be released soon - so hopefully my attention won't be derailed again.

The other night I was checking out the Netflix and noticed that Ruggero Deodato's 1976 cop movie, Live Like a Cop, Die Like a Man, was available in streaming format.  Fans of European sleaze cinema will know Deodato for such gems as Cannibal Holocaust (the pinnacle of the late 70s Italian cannibal movie genre,)  but Live Like a Cop is a straight-up action movie, albeit a very bloody and violent one.  It concerns a pair of buddy cops who break up a ring of gangsters using arson, torture and murder.  Unlike the grim-faced rogue cops found in American movies such as Dirty Harry, these guys exude an amicable, goofy charm even as they cut a bloody swath through a gang of bank robbers and shady real-estate dealers.  When not doing that, they are busy sexually harassing every woman they encounter.  In the 70s it was apparently acceptable to openly engage your female coworkers in small talk such as, "Hey, when are you finally going to give in and let me have sex with you?"

Wheelie!






Anyway... the point of all this is that the movie opens with a super-exciting motorcycle chase scene.  We see the cyclists weave in an out of traffic on crowded Italian streets, drive down stairs, drive over cars, drive into shops and through crowds of people, and pop a couple of wheelies that can only be described as "totally bad ass."  It's the kind of stuff you used to see in the movies all the time back in the 70s and 80s.  I began to wonder why action scenes in many of today's movies are so damned boring.  Think of any car chase in a contemporary mainstream action film -- it's probably just tons of lame CGI effects and extraneous slow-motion. Even in "intelligent" action movies, such as the Bourne films, it's all about rapid cutting and constant shaky camera.  These effects don't get your heart pumping so much as they lull you into a trance.

How did this happen?  I'm not sure, but the first movie that I personally recall as suffering from CGI overload was the second Matrix film, from 2003.  I barely remember anything about that movie, but the part that sticks in my mind was an overlong fight scene set on a busy freeway.  It seemed to involve Keanu Reeves jumping around on cars while fighting a pair of albino robot ninja twins, or something.  The use of CGI was so over-the-top that it overwhelmed any sense of danger or drama in the scene.  All the cars flipping over in mid-air and people flying around in slow-mo made the entire thing feel very fake.  At that moment you knew you were no longer watching a movie featuring real live people, but instead were watching a very expensive cartoon. (Matrix 2 also suffered from having bumped up the slow motion usage to hilariously high levels.)*

Perhaps having played countless video games over the years has lead me to associate computer generated graphics with fakeness.  We know the characters in video games are not real, and today's movies contain many scenes that resemble nothing so much as video game cut scenes.  Action scenes in older movies have an inherent physicality to them: we see a real man driving a real motorcycle.  A scene of Sam Raimi's Spiderman swinging through the air is flat and weightless by comparison.  We know Spiderman is just a bunch of pixels created on someone's workstation.  If his web breaks and he falls... it's no big deal.  He is just a bunch of pixels and can't be hurt.

Concept art? Frame from the movie? Frame from the video game? Who can tell?







Maybe this doesn't bother younger movie goers.  Those who have grown up in the CGI era of filmaking might not experience any sort of disconnect between footage of solid objects and computer created objects.  Maybe they think movies like Transformers or Smurfs or Green Lantern look cool, instead of looking like piles of tacky shit.


As for Chrontendo, the new episode mostly hinges on completing the Clash at Demonhead segment.  For a game that's now considered to be a cult classic, I sure find playing it to be a chore.  I'm also a bit busy in the near future - I went to a Halloween party tonight, have another one tomorrow, and have a few things to go to next week.  I'll keep you posted on the new episode's progress.

*I disliked Matrix 2 even more than the first one, especially since I was dragged into seeing it on opening night by some Matrix-lovin' friends.  I remember thinking that only one thing could make that movie bearable -- and that would be a scene where Keanu Reeves and Laurence Fishburne are getting ready to go out and fight some robots or something. Then Fishburne, says "Excuse me for a minute," and ducks into his room.  A few moments later he comes out again, but dressed as Cowboy Curtis. "Okay, Keanu, I'm now ready to kick some robot ass."  Sadly, this scene never happened and the entire movie was ruined.

Saturday, October 15, 2011

Hunting for Praxis Kits


Last post I mentioned things were going to be a little slow around here lately.  Let me revise this: things are very slow around her lately. Bottom line: I've been busy with other stuff.  Some of this stuff is "legit" like a having a friend from Vegas visiting for a few days.  Another factor is the desire to test out the new computer on a modern PC game. In some bad news for Chrontendo fans, there's this thing out there called Deus Ex: Human Revolution. It turns out this thing is awesome, and better than it has any right to be. Also, here and there, I've been playing Dragon Quest V for the DS.  Don't judge me, people. I can't spend all my gaming time playing stuff like Casino Kid.










"Sweet Dealer" sure sounds like a euphemism for something.


One a technical note, production of the new episode has been somewhat slowed.  The primary programs used for Chrontendo are not Windows 7 compatible, so I'll probably be finishing up episode 41 using my old computer.  I should set up the two computers at a 45 degree angle to each other, so I can use them both simultaneously, like cheesy keyboardists do.












I'm in the process of auditioning some new programs, so we'll see how things go.  The end result will probably be Chrontendo looking a little different. Hopefully, for the better.  Until, then I'm slowly uploading some older episodes on Youtube.

Elsewhere on the web, the dude behind Pre-Sonic Genesis has a new project called (ahem) Chronomancy.  He's covering the officially licensed D&D video games - the Gold Box games and whatnot.  Why the switch, you wonder?  I can only assume he found a video game blog to be insufficient at completely repelling members of the opposite sex. By focusing on an even more "chick-proof" subject, he's able to achieve his goal of a totally abstinent lifestyle. Just a hunch. Anyway, it's cool, so check it out.

Also, Greg Sewart has a neat series of Sega CD reviews called WELCOM METOT HENEX TLEVEL  on the Player One Podcast site. Unlike myself, Sewart is a legit writer, so the reviews are coherent, focused and entertaining. Reading about Sega CD games makes feel a little better about Chrontendo, since I have the consolation that I'm not having to play Corpse Killer or Wirehead.

Incidentally, my wife is at a "Goth Barbecue" party tonight.  She informs me there is a pool there, but no one is using the pool. Is it even possible for Goths to go swimming? Can you look all dark and mysterious in swim trunks?  Do they even make special scary Gothic swim trunks?  Maybe they wear those old-timey full body swimsuits with the black and white stripes? Just wondering.






Fuck you, Tim Burton.

Monday, September 19, 2011

Will the Eighties Never Die?


Things are going to be a little quiet on the Chrontendo front in the immediate future. Chrontendo is currently on hold (not on "hiatus" or anything of that nature.)  I've recently put together a new PC, and it will take a little while to get everything set up.  Having gone from Windows XP to 64-bit Windows 7, I now have to unlearn many habits and learn the peculiarities of the new OS.  I still haven't figured out how to add a "show desktop" button on the taskbar.  And, having to reinstall programs means having to deal with all sorts of missing DLLs and whatnot.

On top of all this, I feel sort of unfashionable by having a huge, clunky desktop computer.  We are repeatedly informed that we are now in the "tablet age" of computing, and that powerful desktop machines are a thing of past.  Everything is now done through online applications and cloud computing.  Supposedly everyone loves the iPads, but I have no idea what I would do with it if I had one.

Also, we are in the middle of getting our roof replaced, and have been getting quotes from contractors for the last two weeks.  Do you know what Dr. Sparkle just loves doing? Writing checks for amounts with lots of zeroes on the end. Hooray.

Earlier, I posted a terrifying picture of an old man in leather pants. You may be wondering, "Dr. Sparkle, why did you make us look at that horrible picture of that scary old man?" The story behind this is that my wife dragged me to a Human League/Men Without Hats show the other week.  Yes, you heard that correctly, I just went to Men-Without-Fucking-Hats concert.  The dude in the leather pants is the guy from Men Without Hats, and he was dressed in that exact same outfit when I saw them, right down to the little bitty cowboy hat (irony?)










Pic from here.

Both bands were operating in the "one original member" mode.  To be fair, this line-up of Human League featured the three vocalists from the second version of the band, when they were producing all their hits.  MWH consisted of the singer and three hired instrumentalists. Strangely, I was more curious to see MWH than Human League, simply because I had no idea of what sort of band they really were.  When you think "Men Without Hats," what pops into your head?  Probably a dwarf jester dancing around.




They turned out to be fairly standard synth-pop band fronted by a guy who pranced around on the stage looking like a gayer version of Bono. At two separate points during the show, he did a dance move thing were he pretended to be popping imaginary bubbles floating in the air.

Human League, the headliners, were the *better* band, I suppose.  At least they had a drummer.  The main dude (who was once known for his wacky hair style and is now completely bald) came out dressed in a black leather raincoat buttoned up around his neck, a hoodie obscuring almost all of his face and a pair of sunglasses.  He was suffering from the delusion that he was Banksy, I guess.  Or maybe it was some sort of comment on the London riots.  One of the singers was a skeletally thin woman wearing a Euro-trashy evening dress thing and an absurd amount of sparkly bracelets, earrings, tiaras, and shit.  All three singers did a few outfit changes throughout the show. I couldn't tell of the whole thing was supposed to be ironic or not.  Despite having sat through an entire Human League show, I still have no conception of what Human League is supposed to be about.













Pic from here.

I should point out the show was at an Indian casino, and took place in a room the size of a small theater/large bar.  I'll charitably describe the room as "two-thirds full."  It was a very odd venue to see show and the room seemed more like it was more suited for a real-estate seminar or something.

Sorry for taking up your time with non-video game related stuff.  There should be an Episode 41 related update before too long.  Also, I should start posting older episodes of Chrontendo on Youtube in the near future.

Tuesday, September 6, 2011

Herr Professor Doktor von Sparkle Präsentiert: Videospielenbücherkritik


Hello, everyone!  I hope everyone had a wonderful Labor Day.  For you folks outside the US, Labour Day or International Workers Day is usually a commemoration of the achievements of the working class in their struggle against capitalistic oppression throughout the last 100 years of so.  For us inside the US,  Labor Day means barbequing hotdogs, as per the instructions of our corporate overlords.  My chili dogs turned out fantastic, thank you very much.

Dr. Sparkle has been hit with a bad case of the existential ennui lately, which means a slowdown in production of new Chrontendo episodes. I've also been busy with a few things the last week or so. One of them is putting together a new computer.  One of the other things, unfortunately, was this:















It was not as bad as this looks. I'll explain next post.

However, we do have something a little different today -- I thought I'd talk about a couple books produced by fellow retro-game enthusiasts.

Many of you will be familiar with Gamespite. The main site is filled with high-quality game writing and the forums are a haven for old-school video game/furries/yaoi fandom. A couple years ago, Gamespite honcho Jeremy Parish came up with a clever idea: release a series of quarterly collections of reviews/articles from the site's various contributing writers in book form, then publishing those same articles, one at a time, on the web site.















"Sippin' Sizzurp in my ride, like Three 5?" No, that doesn't quite work.

So far, GameSpite Quarterly (now GameSpite Journal) has reached its ninth issue.  The size of each issue varies, from #1's 150 or so pages, to #8's whopping 450+ pages. The meatiest two volumes, in terms of both size and breadth of content, are issues 5 and 8, which are reasonably in-depth looks at the NES and the Playstation 1, respectively. Each issue contains a series of articles about the console, arranged in roughly chronological order. Some articles are thematic; for example, Nintendo's legal battles with Tengen or the practice of importing NTSC Playstation games into Europe.  But most articles discuss individual games.  These can range in length from three sentences for Legend of Kage to five pages for the NES version of Strider.  While these books can't come close to covering every game for each system, they do manage to get in the major US releases, plus a handful of lesser known titles and imports. Each issue is profusely illustrated with black-and-white screenshots and promotional artwork. 

The GameSpite books are very dedicated to their subject matter.  But if you want to see true obsession, you must turn to Hardcore Gaming 101's The Guide to Classic Graphic Adventures.  This thing is huge: 772 pages and weighing about 2 1/2 pounds.  Despite being in paperback format, its physical dimensions are that of a good-sized hardcover.  It terms of content, it covers around 300 games and is nicely illustrated with B&W screenshots; though like GameSpite Quarterly, the screen captures can be a bit dark in places.
















Not pictured: the heft of this tome.

The Guide focuses on the "classic" era of PC adventure gaming -- the mid-80s through the mid-90s.  Virtually every well known graphic adventure game of that time period is covered, including the oeuvres of LucasArts, Sierra, Legend, Interplay, and so on.  A few earlier games, such as the Zork series, and a handful of modern releases are discussed as well.  A number of writers contributed entries, but the bulk seems to be written by Kurt Kalata himself. The overall tone is evenhanded and non-judgmental; even the worst games are described as "disappointing" or "flawed." I would guess that years of playing adventure games teaches one patience and forgiveness.  Even the most well-loved games in the genre are filled with frustrating bullshit such as unfair deaths, impossible puzzles and sadistically frustrating action sequences.  Adventure game fans learn to put up with a lot.
















The book doesn't skimp on words.

Both Gamespite Quarterly and The Guide are not without their flaws.  As self-published books they lack a professional editor, which often shows.  Not that I'm complaining; it's beyond my abilities to proof-read a blog post of this length and not miss typos and errors.  To self-edit a manuscript several hundred pages long and catch every single mistake would be just about impossible.  Both books have problems with the most difficult word on the internet, "comprise."  I was actually a little thrilled when I saw it used correctly early on in The Guide but later usage was inconsistent.  Both books frequently (and exclusively) use "trope" in the modern, internet-y sense, but that probably bothers me only because I'm an curmudgeonly old bastard.











It is I who is being a dick.


The section on Star Trek games in The Guide contains the line "Like most great works of art, its appeal was not immediately recognized...." which is probably the most indefensible statement anyone has made about art, ever.  Of course, it was used in reference to the original Star Trek TV series, so perhaps it was intended to be read ironically, as way of poking fun at the pretensions of Star Trek fans?  GSQ 8 has a long and provocative article by Phil Armstrong on Breath of Fire IV, which goes against popular opinion and claims BoF IV to be the best game in the series and also the best Playstation RPG.  It's a great article, but is bizarrely titled "Ying and Yang."  Is that a typo or a joke that went over my head?  I know Parish has a weakness for puns, so I'm thinking that it was intentional.  Seriously, someone explain that to me. I feel really stupid every time I think about that title.

Despite such trivial imperfections, both publications get my most enthusiastic recommendation.  Quality books on video games are not as common as they should be. Most are amateurishly written small-press works, or general video game histories which rarely get into the nitty-gritty of the games themselves.  Or even worse, postmodern, academic books called "World of Warcraft and the Simulacrum: A Hermeneutic Perspective" or some such nonsense. Volumes of GSQ can be purchased on Blurb, and The Guide is available on Amazon, among other places.  The Guide even comes in ebook format for those of you whose limbs are not sturdy enough to hold a 2 1/2 pound book and sip a soy latte at the same time.

Incidentally, the various comments about Akira, the movie, have whetted my appetite to revisit it.   Maybe I'll like it more this time.