Chrontendo Episode 23 is here, available to stream or download from archive.org, as usual. For those paying attention, you'll know Episode 23 is the spectacular all-RPG (not quite, but it feels that way) episode.
Pity the poor 8-bit RPG hero! Nameless, speechless, these little fellows step forward with only their leather armor and daggers to battle slimes, rats, wolves and - in Hoshi no Miru Hito - robots. Let's face it, in their pixelated versions, these guys got the short end of the stick. How could any of them live up to the standards of bad-ass warriorhood as portrayed on their games' cover art? For the example, take the protagonist of Kemco's Indora no Hikari.
Wow. This guy cuts a rather imposing figure. Would you want to mess with such an fearsome dude? Certainly, he could make short work of dragons and wyverns. However, in the game itself...
...oh my. Kid, I think your mother's calling you. Seriously, put that sword down - you might hurt yourself. Also notice the lack of cool explosions.
Alas, our hero's predicament is all too common. Very radical fantasy themed box art may conceal a very graphically non-inspired game. And the gameplay also frequently suffered from a lack of inspiration. Most of these RPGs are simply a mix-and-match of a few basic gameplay choices. Single-member party or multiple party members? Turn based combat or real time, "bump the enemy" combat? Enemies visible on the overworld or random enemy encounters? DQ style overworld or Zelda style flip-screen overworld? Let's do a quick rundown of this episode's seven RPGs.
The odd man out this episode, Pony Canyon's Exodus is a port of Origin's enormously influential 1983 computer game. Dragon Quest took the basic stucture from Ultima III: Exodus and tweaked it to be more appealing to Japanese gamers. Since DQ spawned pretty much the entire JRPG scene, I suppose every subsequent JRPG owes Exodus some sort of debt. Of course, trying to play the game is another story. Much of the game is boring, repetitive and maddening, especially the truly bizarre system for leveling up. Unfortunately, Exodus is one of those all time classics that's difficult to play today.
Hudson's game is the most blatant example of a Dragon Quest knock-off this episode. It's also the RPG with the best production values and the smoothest gameplay. Attractive graphics and thoughtful music combined with an improved interface manage to sand off some of the rough edges of DQ. Additionally, the game's unusual setting (Momotarou Densetsu is based on the same material as Nintendo's Shin Onigashima) sets it apart from the other RPGs this episode.
Sword of Kalin
Also known as Kalin no Ken or Kalin no Tsurugi, this is an action RPG version of Dragon Quest 1. Rather infuriating combat takes this one down a few notches. However, it has been unofficially translated into English, making it a bit more accessible for western gamers.
This Taito published (but Random House developed) title manages to be better than Mirai Shinwa Jarvas. It is very similar to Sword of Kalin, right down to the Hydlide style of combat. There's really nothing remarkable or notable about this game at all.
Indora no Hikari
The best thing that can be said about this Kemco published game is that it's better than you would expect from a Kemco game. Turn based combat takes place on a Zelda influenced overworld. And as shown above, the hero looks like a complete weenie. Still, it's better looking and sounding than Kalin or Minelvaton.
Hoshi no Miru Hito
Discussed in depth a couple posts back. Terrible, buggy, turn-based RPG that does almost everything wrong. But don't take just my word on it. Hardcore Gaming 101 has an extensive write up on the game.
Haja no Fuuin
The least DQ like of all this episode's RPG, Haja is a port of a Japanese computer game from 1986. It's actually nothing at all like the other games discussed here. The most unique feature about this game is thatit's only game we've seen so far to receive a simultaneous release on the Famicom and Sega Master System! The superior SMS version actually came out a week before the Famicom's, so for one brief, shining moment, SMS owners had something to crow about. I give Haja the short shrift this episode, since it will be covered in more detail in Chronsega Episode 4.
But this episode isn't all RPGs. Unfortunately, nothing really stands out among the rest of the games. Probably the most interesting is Konami's Falsion.
Falsion is a shoot-em-up in the Space Harrier/After Burner mode. It was one of the few games to make use of Nintendo's high-tech Japanese 3-D goggles. While there's nothing too terribly wrong with the game, I'd award it a pretty low position in the Konami Famicom pantheon.
Kaiketsu Yanchamaru/Kid Niki: Radical Ninja
Irem ports their 1986 arcade game. I'd consider 1985-1986 to be the "dark ages" for Irem - a fallow period between the successful Kung Fu Master and the game-changing R-Type. Kid Niki is a standard side-scrolling action platfomer, its US release being the only special thing about it.
Irem's other game this episode is a port of a 1986 MSX game from Casio. Once again we have a game based around youkai (last episode's Kiki Kaikai was another one.) It resembles a much simpler version of Maze of Galious - lots of running around and climbing ladders looking for key items... scrolls, in this case.
Esper Bouken Tai
A rather bizarre Metroid like game from Jaleco featuring a character with amazing jumping abilities and animated household appliances. For some reason, Japanese game designers have a fascination with ESP. See also Esper Dream, Spelunker II and Hoshi no Miru Hito for other examples of ESP themed games.
And our bottom-of-the-barrel scrapings:
Millipede - Another old arcade port from HAL. There's nothing wrong with the arcade version of Millipede, but I question the need for a less than perfect port of an old game that had already been released multiple times.
Karaoke Studio Senyou Cassette Top 20 Vol. 1 - As far as I can tell, this is simply a rerelease of Bandai's Karaoke Studio with a few new songs added in. Perhaps I'm missing something.
Pulsar no Hikari: Space Wars Simulation - An utterly baffling space simulation game. Soft Pro International are the same folks who made the equally baffling Breeder.
Topple Zip - It's sort of like Twin Bee, only it's not good.
Butwaittheresmore! Also in Episode 23, we have a look at the history of the great developer and manufacturer Irem! Those of you following Chrontendo will probably be less than impressed by Irem's output so far. Such gems as Super Lode Runner and Spelunker are not going to turn many heads. But Irem's real strength lies in their fantastic arcade games, particularly those of the late 80s and early 90s.
Irem looked at Konami's Gradius and said, "We will make a game like this. Only more awesome!" For God's sake, the entire third level of R-Type is simply your R9 slowly taking down an enormous mothership jammed packed with laser cannons, thrusters, and all sorts of surprises. Over the next few years, Irem continued to up the ante with games featuring detailed graphics, enormous bosses, huge explosions and over the top action.
Also this episode - more Hokuto no Ken! We briefly return to Chrontendo's favorite whipping boy for a special Chrontendo update, where I try to correct a few of the more glaring omissions from earlier episodes.
So head on over to archive.org and enjoy.
If I remember my Japanese pop culture trends correctly, ESP was a favorite recurring theme in many different media in Japan in the 80's. It's certainly one of the dominant themes of 80's manga and anime. Some analysis about this I read postulated that the ESP fascination came from young people in Japan in the 80's feeling very different, more "advanced" and intelligent, than the generation of WWII survivors that came before them. So they had a very easy time relating to protagonists who literally had superhuman brains!
What's the name of the song that plays at the end of every episode?; sounds like something from Can.
Esper Bouken Tai was based on a Jaleco/NMK arcade game called Psychic 5, which was the better game.
Lynxara - That makes a lot of sense. I probably know less about Japanese pop culture than any Chrontendo viewer, but I do recall a number of things, like Akira, having a fascination with psychic powers. I probably would have chalked it up to some underlying nervousness about the long reaching effects of the atomic bombings.
Anon - Good ears. That is a Can song, taken from a live recording. However, the name of the song is currently escaping me. That'll drive me crazy for a while.
CRV - You are absolutely correct about Psychic 5. That game barely resembles Esper Bouken Tai in screenshots, but playing it now, I can see the EBT is merely P5 given a Famicom makeover. I guess there's one thing for the next Chrontendo update.
Interesting episode, I liked the "update" about the 2 games from earlier episodes. It has a feeling of Mythbusters: Myths revisited. I asked myself before if Hakoru no Ken has a second level, but I just couldn't play it, it is too fucking bad.
Good stuff as usual.
Just a little observation: I think the "gun" in Youkai Yashiki is supposed to be a flashlight. Ghosts do have a well-documented aversion to light, at least the western varieties - their Japanese cousins are presumably similar. If so, using batteries as a health bar makes perfect sense.
"If I remember my Japanese pop culture trends correctly, ESP was a favorite recurring theme in many different media in Japan in the 80's. It's certainly one of the dominant themes of 80's manga and anime. Some analysis about this I read postulated that the ESP fascination came from young people in Japan in the 80's feeling very different, more "advanced" and intelligent, than the generation of WWII survivors that came before them. So they had a very easy time relating to protagonists who literally had superhuman brains!"
Being reminded of Kimagure Orange Road again! ESP also was a theme in one of Hayao Miyazaki's few TV efforts, "Future Boy Conan", where a heroine figure and her grandfather were ESPers and were being hunted by a ruthless organization bent on repeating the same mistakes that had caused the earth to destroy itself previous.
Yeah, people wouldn't know much about DDT like I once did. Remember playing this game at a little pizza parlor/bar near my house years ago!
Kinda sad when you have to consider how much more cooler looking the box art for the Japanese release tend to look versus the more westernized appeal that was to be had for ours.
Being reminded of LJN putting out toys long before they got into the NES mess. Couldn't remember if I ever liked those toys or not, or were they exactly like the video games they would put out, bad. I dunno...
In the 80's, there was a thing for laser tag-type games that were out there, and so-called arenas that were set up throughout pats of the world. There's still one left in my town called "Q-zar".
The other competitor alongside Photon in the toy market was "Laser Tag" by Worlds of Wonder, with it's own Saturday morning cartoon show that aired around '87.
Interesting bit about this company I hadn't thought about. I still kinda miss the pre-one-on-one fighting era of arcade games myself with titles like R-Type and Vigilante.
Apparently Irem has a section in the Asian edition of Playstation Home for the PS3 I kinda wish we had over here as well, but at least they're still slugging along.
Being reminded Nintendo even did the same to Mario for licensed, animated kid video where he and the other guys reenact several classic stories including Momotaro.
That cute animated animal bit at 1:19:00 which is copyrighted to Toei Animation is probably taken from the familiar series "Maple Town Monogatari" (or "Maple Town" as it was once seen in the US in the 80's), though the opening title to the song suggests this was from the sequel, "New Maple Town Story: Palm Town Chapter".
Someone uploaded a short theatrical movie based on the show here, probably shown in one of Toei's familiar anime festivals during that time...
Great post, I am almost 100% in agreement with you
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