Wednesday, May 6, 2009

Twenty Episodes of Chrontendo!

It's a special anniversary edition of Chrontendo! We've now reached the twentieth installment of our humble little series. Feel free to head on over to and check out Chrontendo Episode 20.

This episode is coming out a little later than I had originally planned, so you have my apologies for that. I ended up taking a mini-vacation last week and left my cares behind for a few days. While I didn't leave town, I managed to check out some restaurants I've been meaning to go to and catch a few local shows.

Calling it an "anniversary episode" is probably the only way I can justify the unseemly length of this one. Upon editing it together, even I gasped when I saw the running length of the final cut. I'm going to chalk it up to two things: Doki Doki Panic/Super Mario Bros 2 being such a cool game and the bonus content included this time around. I had previously mentioned that a new, semi-regular feature would be making its first appearance in Episode 20. And true to my word, I've put in a little history of the British developer Rare, since Rare's first NES game, Slalom is covered this episode.

From Rare: Atic Atac, Battletoads, & Perfect Dark

Rare is a bit of a paradox; it's not really clear whether they should be considered a producer of good games or not. On one hand you have Goldeneye and Perfect Dark, games that almost everyone loves. Yet Rare's Donkey Kong and Banjo Kazooie games have seen their stock fall quite a bit since they were released. At one time universally praised, Donkey Kong Country and its sequels are now beginning to look like average platformers gussied up with cutting edge graphics.

Pre-DKC, the situation is even murkier. NES fans may remember Rare as the name in the credits of so many terrible games based on movies or TV game shows. Probably their biggest legacy from the 8-bit era is Battletoads, a title whose reception has been "mixed", to put it gently. But in the UK, Rare (or rather, Ultimate Play the Game, as they called themselves back then) is worshiped as the ne plus ultra of computer game design. Reading old reviews of ZX Spectrum titles such as Sabre Wulf or Knight Lore, one would think these were not just video games, but divine gifts to humanity, handcrafted by JHWH himself, and then presented to mankind on a solid gold dais slowly descending from heaven, surrounded by hosts of angels, while a celestial choir sings the Hallelujah chorus.* A contemporary gamer encountering these works for the first time will probably just scratch his head and wonder what all the fuss was about.

All of this is part of an attempt on Chrontendo's part to give a bit more context to the games we're covering. While focusing on the Famicom, it's easy to forget just how many games were being released in the arcades and for home computers. For this same reason, we do a quick rundown of the first three Dragon Slayer games while discussing Dragon Slayer IV/Legacy of the Wizard.

Obviously, the big game this episode is none other than Doki Doki Panic/Super Mario Bros 2/Super Mario USA.

Playing this game again after so many years, I must say... it's fantastic! The game is incredibly well designed, has tons of gameplay variety and surprises, and introduces a new and fresh mechanic for dealing with enemies (something we don't see everyday for the Famicom.) Considering it was developed by Nintendo's "dream team" of Miyamoto, Tezuka and Kond, this should come as no surprise. While discussing SMB2 this episode, I speculate as to whether or not Doki Doki was developed with the intent of eventually turning it into a Mario game.

Exciting Basket/Double Dribble

One of the first really great sports games for the Famicom, Double Dribble remains fondly remembered (at least in the US) to this day. Basketball games are hard to pull off, and compared to the miserable failure that was Sega's Great Basketball, covered in Chronsega 3, Konami's game is a joy to play. Much like Exciting Billiards, animated cut scenes are thrown in at key points. Though I would argue that slam dunking is a bit more exciting that watching some guy shoot a pool ball.

Monty no Doki Doki Daisassou

This one came as a bit of a surprise. Jaleco are becoming the go-to guys for weird ports of western computer games (see also Knight Lore from Chrontendo 13. While researching Rare's old Spectrum games, I discovered that Jaleco's port more resembles a similar game from Rare, Pentagram, than the original Knight Lore.) Ostensibly based on Gremlin's Monty of the Run, Jaleco's version borrows almost nothing from the original. Instead, Jaleco chose to create a brand new game, even changing the character of Monty from a mole to a human! What's even odder is that Jaleco's Monty is pretty good. I haven't exactly been impressed with most Jaleco games so far, but they seem to be moving in the right direction.

Dragon Slayer IV/Legacy of the Wizard

Here's a tricky one. The fourth game in Falcom's Dragon Slayer series, and the first console game from Falcom, DS IV walks the line between good and bad. While it is an ambitious, carefully crafted game that allows you to explore an enormous, complex dungeon, trying to actually play DS IV is an exercise in frustration. The player is given virtually clues as to what to do once you enter the dungeon, and the dungeon itself is is too huge and difficult to navigate. Do there really need to be so many dead ends or ladders that terminate in a brick wall? Is it necessary to constantly be forced to look for hidden exits and breakable walls? The inventory screen itself is enough to give most gamers pause. One commenter on the last post mentioned that he enjoyed playing this game back in the day. Well, some people enjoy being made to suffer; as proof, see the 30 minute speed run that said commenter kindly provided a link to.

For kusoge games, you can find few more perfect examples that Batsu and Terii. Taken from a baseball themed manga, Batsu combines the platform based gameplay of Super Mario Bros with the keen aesthetic sensibilities of Hokuto no Ken. One of my favorite moments came when facing the first boss; he can be defeated simply by walking into him! Your character takes a bit a of damage, but so does the boss - enough to kill him, as a matter of fact.

Square's first console RPG, Cleopatra no Mahou, is a bit of a disaster. It serves as a painful reminder that not every Square game was designed by Hironobu Sakaguchi. Cleopatra is actually an unsuccessful attempt to meld an RPG with the Japanese menu based adventure game. Grinding becomes much more tedious that normal when you are required to select a "move" option from the menu every time want to take a step forward.

Rare's first console game, Slalom isn't exactly a promising start. While downhill skiing seems like a good premise for a game, the imprecise controls suck most of the enjoyment out of it. That, and the fact that you spend the entire game looking at your skier's lovingly detailed butt cheeks.

Hector '87/Starship Hector

Considering that Hudson's last Famicom shoot-em-up was the very fun Star Soldier, I was really looking forward to the quasi-sequel Hector. However, Hector turned out to be a little too old school for my tastes. Aside from being absurdly hard, the complete and total lack of power-ups was a deal breaker for me. It's too bad, because Hector is not a bad looking game, but there are way too many enemies and not enough firepower for my tastes.

Also featured:

Chester Field: A sidescrolling action RPG type game similar to last episode's Zombie Hunter, but better.

Fantasy Zone: I'm not sure what the deal here is, but somehow Sunsoft has brought a port of Sega's classic cute-em-up to the Famicom. This means that (not counting Wonder Boy/Adventure Island) Fantasy Zone is the first Sega game to receive a Famicom port, and that it is the first game to be covered twice by Chrontendo: in this episode and in Chronsega Episode 1.

Titanic Mystery - Ao no Senritsu: Just like the Monty game, this is a heavily modified port of a C-64 game. This one is courtesy of Gakken, another mainstream Japanese publishing house who decided to try their luck in the video game field.

Karaoke Studio
: Bandai continues to reach out to the casual gamer crowd with this one. It's really just 8-bit music videos that you sing along with.

Family Trainer - Meiro Daisakusen: The fifth game in Bandai's Family Trainer series.

Jongbou: Mahjong meets Arkanoid - a match made in heaven.

Mahjong Kazoku: Mahjong meets nothing.

And there we have it! All in all, I found this to be a satisfying episode; it has a bit of everything. Episode 21 will prove to be.... interesting. There's a pretty solid lineup of games, and I'm going to have to struggle to avoid the bloat that Episode 20 suffers from.

There are a few more remarks I have on the games this episode, but I'll save that for another post.

In the meantime, stream or download Episode 20 here.

*One ecstatic reviewer described Sabre Wulf as "unrateable." Presumably because the normal human brain cannot fully comprehend the vast sublimities of this game.


Lynxara said...

An interesting footnote to the history of Rare you present here: Rare handles ongoing development of the New Xbox Experience 3D avatars, which are fairly popular. So while Microsoft hasn't gotten anything worth $375 million dollars out of Rare, they haven't come out of the deal with only Viva Pinata to show for it.

Anonymous said...

hi there, just recently discovered your programs and love them all, keep it up! as a kid growing up in the UK in the 80s Ultimate really were godlike (no one said the "Play The Game" bit, it was seen more like a catchphrase eg. like EA Sports "Its In The Game"). Isometric gameplay at home seemed so sophisticated, no matter how clumsy the games seem today.

Chris Sobieniak said...

There was also a Famicom release of the American Super Mario Bros. 2 as "Super Mario USA". I sometimes see that cart selling on eBay a few times.

I remember being Super Mario 2 back in the day (probably 20 years ago), and getting that end screen with Mario waking up out of what was the one difference between this and the other Mario games I noticed. It was all a dream! :-)

The fact that Fuji TV still has the rights to those characters, Nintendo could only release this as it's Super Mario edition (available on the Japanese Wii Virtual Console as Super Mario USA).

That Famicom port's pretty good.

Remember playing that game a lot, though I'm not much into basketball at all. Those slam dunk cut scenes were bitchin'!

Funny how much a computer game could be changed in this fashion, you'd think Jaleco could've been more original and called it a different game altogether, oh well.

It's interesting when you have to consider what the British had to put up with in systems like the ZX Spectrum, though the Commodore 64 was also sold there as well, which gave them a bit of a competition during those days before console gaming began take notice.

Remember playing this a lot back then. Being reminded of finding a "Vs. Super Mario Bros" arcade cabinet in a bar as a kid back in the 80's and thought it was odd to see a NES game in that fashion (outside the Play-Choice 10).

Strangely the snowman sprites that you try to avoid in the game resemble that of the figure seen in the Raymond Briggs story "The Snowman" (best known for the animated TV special you might remember).

CJ Lowery said...

That is the most clever spam I have ever seen.

Viagra Online said...

From that pre-DKC era of Rare, Battletoads was almost the only understanding game (very understanding for NES in my opinion). On the other hand, Super Mario Bros 2/USA for me is the worst game in SMB series. Buy Viagra Viagra

Doctor Sparkle said...

Now this is some clever spam. It almost appears to be written by a human being, but its positive opinion of Battletoads proves it's the work of a cold, unfeeling computer.

Rodneylives said...

Let it be known near and far that I have, personally completed Legacy of the Wizard (aka Dragon Slayer IV) UNAIDED. I had a lot more free time back then, but my impression of the overall game was that it was AWESOME.

Battletoads, though? Screw that noise.

viagra said...

The fact that Fuji TV still has the rights to those characters, Nintendo could only release this as it's Super Mario edition (available on the Japanese Wii Virtual Console as Super Mario USA).

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